name: softplayer_dart_proto description: "A new Flutter module project." # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # # This version is used _only_ for the Runner app, which is used if you just do # a `flutter run` or a `flutter make-host-app-editable`. It has no impact # on any other native host app that you embed your Flutter project into. version: 1.0.0+1 environment: sdk: '>=3.3.0 <4.0.0' dependencies: flutter: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.6 async: ^2.11.0 grpc: ^3.2.4 protobuf: ^3.1.0 dev_dependencies: flutter_test: sdk: flutter flutter_lints: ^3.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add Flutter specific assets to your application, add an assets section, # like this: # assets: # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add Flutter specific custom fonts to your application, add a fonts # section here, in this "flutter" section. Each entry in this list should # have a "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages # This section identifies your Flutter project as a module meant for # embedding in a native host app. These identifiers should _not_ ordinarily # be changed after generation - they are used to ensure that the tooling can # maintain consistency when adding or modifying assets and plugins. # They also do not have any bearing on your native host application's # identifiers, which may be completely independent or the same as these. module: androidX: true androidPackage: com.example.softplayer_dart_proto iosBundleIdentifier: com.example.softplayerDartProto