Protobuf definitions for the softplayer API
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README.md

Protocol Documentation

Table of Contents

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environments/environments_v1.proto

This file has messages for describing environments

EnvironmentData

Field Type Label Description
name string Environment name
provider Provider Provide

EnvironmentFull

Field Type Label Description
id EnvironmentId
data EnvironmentData

EnvironmentId

Represents a environment UUID only

Field Type Label Description
id string Contour ID: UUID

Provider

Name Number Description
Hetzner 0

Environments

Service for handling environments

Method Name Request Type Response Type Description
Create EnvironmentData EnvironmentFull
Update EnvironmentFull EnvironmentFull
Delete EnvironmentFull .google.protobuf.Empty
Get EnvironmentId EnvironmentFull
List .google.protobuf.Empty EnvironmentFull stream

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accounts/accounts_v1.proto

This file has messages for describing environments

AccountData

Field Type Label Description
name string Account name
email string Account email

AccountFull

Field Type Label Description
id AccountId
data AccountData

AccountFullWithToken

Field Type Label Description
id AccountId
data AccountData
Token string

AccountId

Represents a environment UUID only

Field Type Label Description
id string Contour ID: UUID

AccountPassword

Field Type Label Description
Password string

AccountWithPassword

Field Type Label Description
data AccountData
AccountPassword AccountPassword

Accounts

Service for handling environments

Method Name Request Type Response Type Description
SignUp AccountWithPassword AccountFullWithToken
SignIn AccountWithPassword AccountFullWithToken

Scalar Value Types

.proto Type Notes C++ Java Python Go C# PHP Ruby
double double double float float64 double float Float
float float float float float32 float float Float
int32 Uses variable-length encoding. Inefficient for encoding negative numbers if your field is likely to have negative values, use sint32 instead. int32 int int int32 int integer Bignum or Fixnum (as required)
int64 Uses variable-length encoding. Inefficient for encoding negative numbers if your field is likely to have negative values, use sint64 instead. int64 long int/long int64 long integer/string Bignum
uint32 Uses variable-length encoding. uint32 int int/long uint32 uint integer Bignum or Fixnum (as required)
uint64 Uses variable-length encoding. uint64 long int/long uint64 ulong integer/string Bignum or Fixnum (as required)
sint32 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. int32 int int int32 int integer Bignum or Fixnum (as required)
sint64 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. int64 long int/long int64 long integer/string Bignum
fixed32 Always four bytes. More efficient than uint32 if values are often greater than 2^28. uint32 int int uint32 uint integer Bignum or Fixnum (as required)
fixed64 Always eight bytes. More efficient than uint64 if values are often greater than 2^56. uint64 long int/long uint64 ulong integer/string Bignum
sfixed32 Always four bytes. int32 int int int32 int integer Bignum or Fixnum (as required)
sfixed64 Always eight bytes. int64 long int/long int64 long integer/string Bignum
bool bool boolean boolean bool bool boolean TrueClass/FalseClass
string A string must always contain UTF-8 encoded or 7-bit ASCII text. string String str/unicode string string string String (UTF-8)
bytes May contain any arbitrary sequence of bytes. string ByteString str []byte ByteString string String (ASCII-8BIT)