softplayer-web/lib/components/sign_in_form.dart

56 lines
1.8 KiB
Dart

import 'package:flutter/material.dart';
class SignInForm extends StatefulWidget {
const SignInForm({super.key});
@override
State<StatefulWidget> createState() => _SignInFormState();
}
class _SignInFormState extends State<SignInForm> {
final _formKey = GlobalKey<FormState>();
static const dialogName = "Sign In";
@override
Widget build(BuildContext context) => AlertDialog(
title: const Text(dialogName),
content: Form(
key: _formKey,
child: Center(
child: Column(children: [
TextFormField(
autofocus: true,
decoration: const InputDecoration(
hintText: "Enter your username or email",
icon: Icon(Icons.account_circle),
),
),
TextFormField(
obscureText: true,
decoration: const InputDecoration(
hintText: "Enter your password",
icon: Icon(Icons.password),
),
),
]))),
actions: <Widget>[
TextButton(
onPressed: () => Navigator.pop(context, 'Cancel'),
child: const Text('Cancel'),
),
TextButton(
onPressed: () {
// Validate returns true if the form is valid, or false otherwise.
if (_formKey.currentState!.validate()) {
// If the form is valid, display a snackbar. In the real world,
// you'd often call a server or save the information in a database.
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(_formKey.toString())),
);
}
},
child: const Text('OK'),
),
],
);
}